Object RedStar
{
Frame STAXA { Light RedStar }
Frame STAXB { Light RedStar2 }
Frame STAXC { Light RedStar3 }
Frame STAXD { Light RedStar4 }
Frame STAXE { Light RedStar5 }
Frame STAXF { Light RedStar6 }
Frame STAXG { Light RedStar7 }
Frame STAXH { Light RedStar8 }
Frame STAXI { Light RedStar9 }
Frame STAXJ { Light RedStar10 }
Frame STAXK { Light RedStar11 }
Frame STAXL { Light RedStar12 }
}

object MarineImmunePuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object ZMarineRocket
{
    frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object MarinePlasmaBall
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}

FlickerLight DMissileTrail1
{
Color 1.0 0.4 0.0
Size 40
SecondarySize 44
Chance 0.5
}

FlickerLight DMissileTrail2
{
Color 1.0 0.4 0.0
Size 48
SecondarySize 56
Chance 0.4
}

flickerlight DMissileTrail3
{
Color 1.0 0.4 0.0
Size 64
SecondarySize 72
Chance 0.4
}

FlickerLight DMissileTrail4
{
Color 0.7 0.2 0.0
Size 48
SecondarySize 56
Chance 0.4
}

FlickerLight DMissileTrail5
{
Color 0.5 0.1 0.0
Size 32
SecondarySize 40
Chance 0.4
}

FlickerLight DMissileTrail6
{
Color 0.2 0.0 0.0
Size 24
SecondarySize 32
Chance 0.4
}

Object FlamePuff2
{
Frame CFFXB { Light DMissileTrail2 }
Frame CFFXC { Light DMissileTrail3 }
Frame CFFXD { Light DMissileTrail3 }
Frame CFFXE { Light DMissileTrail3 }
Frame CFFXF { Light DMissileTrail3 }
Frame CFFXG { Light DMissileTrail3 }
Frame CFFXH { Light DMissileTrail3 }
Frame CFFXI { Light DMissileTrail3 }
Frame CFFXJ { Light DMissileTrail4 }
Frame CFFXK { Light DMissileTrail5 }
Frame CFFXL { Light DMissileTrail6 }
}

Object CFlameFloor
{
Frame CFFX { Light DMissileTrail1 }
}